NBA 2K9 在12月初總算有了第二次的更新，這些更新其實變動了很多地方。也讓這款本來BUG也不少的遊戲化身變成神作(也就是超級棒的遊戲) 至少各大論壇已經把這款遊戲變成新一代的NBA遊戲了。 或許有人會問~~ 那NBA LIVE呢? 你說甚麼????? 那個BUG多多的遊戲~~~~ 怎麼可以跟2K9比呢??? 自從2K9換了新的臉部繪製系統後~ 現在2K9的球員面孔變成跟真人真的沒兩樣~~ 由其是Kobe 跟 Kidd ，不過也是有中國大陸球迷反應~ 覺得姚明不像而要
對於LBJ或是Kobe 這種切入能力超級強的球員，在更新之前可以說這些人的天下。記得更新前曾經上線去找人對打~~~ 結果對方用Kobe 狂電我25分~~~ 在結束前還故意打開得分表秀秀他KOBE 的得分率。 更新後變得比較容易叮上，跳起來封蓋的比例也變高了。
更新前火鍋蓋到的判定也比較難） 另外就是被投進。 這不誇張～～我在玩的時候，我甚至懷疑這是一個顯而易見的重大BUG。 也就是當你要封蓋對手的投射的時候，按下叮人鍵的舉手防守比起跳起來防守有用的多了。 這樣喜歡防守的我變得相當不適應。 更新過後除了火鍋更容易蓋到(我終於蓋到電腦火鍋啦!!!) 跳起來防守(除非晃過) 基本上會造成對手進球率的減少!!!
作者: TsungHan (Steven我要坐M63) 看板: NBAGAME
標題: Re: [情報] NBA 2K9_360&PS3 重大官方更新即將到來
時間: Tue Dec 2 13:31:46 2008
Inbound Bug - We have corrected an issue where teams would not inbound the ball
after a made basket, resulting in a non-authentic experience. This turned out
to be a timing-specific issue with regards to quitting out of another game mode.
Player DNA - We found an issue where face sliders were getting offset when
downloading the DNA of a player that another user has previously uploaded.
Downloaded players should now look identical to when the original user uploaded
the Player DNA.
Created Player Scrolling Crash - When a player was created with the ‘Thick’
body type and was not placed on a team, on the Bobcats, or on the Thunder, the
game would crash when attempting to load the player model in the create player
screen or in-game. This issue has been addressed.
Exiting Game Mode Crash - A crash was identified when the user attempted to
leave a game mode (Association, Playoffs, etc.) when starting the game mode
after receiving an updated Living Roster. This issue has been addressed.
Development Drill Crash - Related to the issue above, a few users were seeing
a crash when attempting to perform a development drill after loading an
Association file. The triggering issue has been identified and resolved.
Substitution Issue - It was discovered that when the user would change their
‘Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By
Fatigue’ method which would result in inconsistent subs or none at all. The
CPU will now replicate the ‘Substitution Method’ chosen by the user’s team.
2K Cam Framerate - We have greatly improved the framerate gameplay in the 2K
camera. Additional cameras have also seen performance boosts with the changes
Injury Frequency - In-game injuries during The Association will now occur at
a lower frequency. This is particularly true with hard fouls, loose ball dives,
and general falls.
Association League Leaders - Users playing through The Association with 5
minute quarters were finding that their players who should qualify for the
league leaders weren’t properly being listed. This issue has been corrected.
Association Simulation - The simulator inside The Association has been tuned
to produce more realistic game results. We found the final scores for most
games to be too high pre-patch.
Player Match Crash - It was discovered on launch day that when a certain
number of users simultaneously select the ‘Player Match’ option, the game
will eventually crash when looping through the available players.
Team-Up Lag - An intense round of optimization has taken place for the Team-Up
experience. The changes made grant significant speed improvements for users on
slower broadband connections such as lower-end DSL connections. The end result
is a much smoother gameplay experience for everyone.
‘2K’ Cam - In order to increase user satisfaction with the title, we have
added the ‘2K’ camera angle as a playable camera angle when playing online
First FT Lag / Difficulty - The first free throw of an online game had a
variable amount of lag depending on which camera was chosen for the shot. We
have corrected this issue by asserting a fixed camera for this shot that
eliminates any controller lag. In addition to this, the ‘make’ window for
free throws in online play has been increased to account for the timing
Waiting For Opponent - Users with poor connections were causing the game to
loop too long on the “Waiting for Opponent” dialog before continuing on
into the game. We’ve cleaned up this behavior to place players into the game
in a much quicker fashion.
只一直看到”Waiting for Opponent”的對話框
Quick Match Connection Problems - An issue was identified where users were
being re-directed to the online FAQ instead of being taken into a game. This
message will now only appear in appropriate situations.
有些玩家選擇Quick Match卻跳到Online FAQ的現象已經修正
Online League Injuries - In online leagues, injured players that were taken
off the roster weren’t healing. The game now properly detects injured players
and heals them in the appropriate time frame regardless of where they are
placed on the roster.
PS3 Voice / Team-Up - An issue was uncovered where voice chat would drop or
become intermittent when more than two users were talking simultaneously. This
issue has been resolved.
Team-Up Cameras - The Broadcast camera for Team-Up has been optimized to
the user a better balance of their player, the ball, and they player they
should be guarding. Also, 2K Cam has been added to the list of cameras the user
can use during Team-Up play.
Subbing Fouled Out Player - A bug was found where you could substitute in a
player who had previously fouled out, only when using the quick-sub method of
the On-The-Fly Coaching menu.
Resetting Substitutions - When the user queued up substitutions via the On-The
-Fly Coaching feature, re-accessing the feature before the substitutions
actually took place would cause the subs to be reset such that the user would
have to manually perform them again. We have addressed this issue.
Points Off Turnovers - It was discovered that this statistic was not
calculating correctly when it is reported to the server for online league
games. We have isolated the issue in the AI and have addressed the problem such
that the stat is correctly reported.
Double Dribble Issue - By performing a sequence of moves that ended in a hop
step, the user was able to perform a double dribble. This issue has been
Jab Step Fixes - The ‘Jab Step’ move has been reconstructed to be more
balanced in the post. Specifically, it should not be effective in user vs.
user games unless the ball-handler touches the defender. Also, performing the
‘Jab Step’ should no longer make the defense go back when the ball-handler
loses the dribble.
Points in the Paint - In an effort to increase user satisfaction, we have
tuned interior defense in combination with shooting percentages for shots taken
in the paint. The result is something we feel will be more in-line with what
our users are expecting.
Shooting Percentages - Continuing with the above description, we have tuned
down shot success of perimeter shots when the defender is amply covering the
offensive player taking the shot.
PlayVision - PlayVision in Team-Up was showing everyone’s starting point with
no indication on which was yours. We have changed the behavior to only show the
floor art for the player you are controlling.
General Fixes - A large number of other smaller issues have been addressed
with the aim of increasing user satisfaction. These changes, while minor, have
improved the quality of gameplay.