Basic requirement:

  • VS2012 runtime

  • DX11 runtime

  • Use test program “VerifyAmpDevices” to verify it

Advantage:

  • Compatible with any GPU which could run DX11 with one EXE.

    • NVIDIA GPUs

    • AMD GPUs (and APUs)

    • Intel GPUs (Ivy Bridge and later)

    • ARM GPUs from various IHVs (soon, e.g. see Mali design)

  • Could use Visual Studio IDE for GPU threading debugging

  • Could use Visual Studio IDE for GPU profiling

  • Base on C++ and STL

Performance Comparison: (refer here)

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** Video Clip:

Code Resource:


Evan

Attitude is everything